An xnb file extension is related to the XNA Game Studio Express XNA framework content pipeline binary data format.
Software that open xnb file
First: Extract the PAK files. Second: Decompress the XNB files. Fesh0r posted a link to his tools on my thread on XeNTaX. Just check the URL I posted on page one to the thread and check fesh0r's second post for the link. Use the tools to get the XNB files ready to view in the HEX editor. The.XNB or XNA Game Studio Express XNA Framework Content Pipeline Binary Format file extension. If you are looking for software that will allow you to open a file with the.XNB extension, or if you want to find a way to convert the.XNB file, you will find here a solution to your problems. XNB is a compressed archive file that stores original game files (graphics, sound, game data). XNB is a proprietary format only supported by game developed with XNA Game Studio Express. Some game files in XNB can be extracted using various third-party software. Program (s) that can open the.XNB file. Mar 19, 2020 An XLB file can be opened with Microsoft Excel but it's important to realize that it just stores customization information, not actual spreadsheet data. This means you can't just double-click the file and expect it to open with any sort of readable information.
Bookmark & share this page with others:
XNB file extension- XNA Game Studio Express XNA framework content pipeline binary data
What is xnb file? How to open xnb files?
The xnb file extension is associated with the XNA Game Studio Express, an integrated development program for developing Windows and Xbox.
The xnb file contains XNA framework content pipeline binary data.
The default software associated to open xnb file:
Company or developer:
Microsoft Corporation
Microsoft Corporation
Microsoft XNA Game Studio Express is toolset used to develop video games for Microsoft Windows and Xbox 360 videogaming consoles.
Help how to open:
This file type is not meant to be opened directly, there is no software that could open and work with it directly, or there is no information available in public sources about opening this file type. This is usually the case of some internal data files, caches, temporary files etc.
How to convert:
As far as we know, this .xnb file type can't be converted to any other file format. This is usually the case of system, configuration, temporary, or data files containing data exclusive to only one software and used for its own purposes. Also some proprietary or closed file formats cannot be converted to more common file types in order to protect the intellectual property of the developer, which is for example the case of some DRM-protected multimedia files.
List of recommended software applications associated to the .xnb file extension
Recommended software programs are sorted by OS platform (Windows, macOS, Linux, iOS, Android etc.)
and possible program actions that can be done with the file: like open xnb file, edit xnb file, convert xnb file, view xnb file, play xnb file etc. (if exist software for corresponding action in File-Extensions.org's database).
and possible program actions that can be done with the file: like open xnb file, edit xnb file, convert xnb file, view xnb file, play xnb file etc. (if exist software for corresponding action in File-Extensions.org's database).
Programs that can create xnb file - XNA Game Studio Express XNA framework content pipeline binary data
Programs supporting the exension xnb on the main platforms Windows, Mac, Linux or mobile. Click on the link to get more information about Microsoft XNA Game Studio Express for create xnb file action.
Microsoft Windows:
← Index
This page explains how to edit the game files to change in-game data, images, and maps.
- 1Intro
- 4Making changes
Intro
What are XNB files?
The game stores data in a compressed format with the .xnb file extension inside its Content folder. For example, Abigail's portrait shown during dialogue is from ContentPortraitsAbigail.xnb. Each .xnb file contains two files: the data file (like an image), and a metadata file (information about the data file). For example, here's what's inside ContentPortraitsAbigail.xnb:
In the above example:
- Abigail.png contains Abigail's portraits. This is the file you would edit if you wanted to change her portraits in the game:
- Abigail.json contains metadata about Abigail.png (like what type of file it is). You don't need to worry about this file, since you generally won't be changing it.
How do I get my changes in the game?
There are three ways to get your changes in the game:
- Create a Content Patcher content pack. This lets you change the game's XNB data with zero programming (just editing a JSON file) and without replacing the actual game files.
- Create a SMAPI mod and use the Content API. This requires programming, though.
- Create an XNB mod by replacing the original game files. This is no longer recommended and not documented here; see using XNB mods for more info.
Where can I get help?
The Stardew Valley modding community is very welcoming. Feel free to ask the community for help.
Unpack game files
You can't edit an .xnb file itself, you need to edit the file that's inside it. Pulling out that inner file is called unpacking, and putting it back is called packing. You can do that using xnbcli, an open-source and natively cross-platform tool for packing and unpacking XNB files.
Here's how: Tvpaint mac os x free download.
- Download xnbcli. (Make sure you download one for your OS, such as xnbcli-windows-x64.zip, not the source code!)
- Unpack the file for editing:
- Find the file you want to edit in the game's Content folder.
- Copy it into xnbcli's packed folder.
- Double-click unpack.bat (Windows), unpack.sh (Linux), or unpack.command (Mac).
- Check the Unpacked folder for your unpacked files. (If you didn't unpack many files, it may just flash onscreen and disappear again, but that's normal! Check the folder for your changes, anyway. Note that 1.4 introduced a new data model format that current unpackers have not yet been updated to handle. For movie and fish pond data you will need a tool like XnbHack, which is less accessible but does the job.)
- Edit the unpacked file (see below).
- If this is a data file (not an image or map), there's one more step if you want to replace the file with Content Patcher's Action: Load: removing the XNB metadata. Your current JSON file should look something like this:Just remove everything except the content field, so it looks like this:
Troubleshooting:
- If you get permission denied on Linux/Mac:
- Open a terminal. (In MacOS, search 'Terminal' in Spotlight.)
- Type
chmod +x
, with a space at the end. Don't press enter yet. - Drag the unpack.sh (Linux) or unpack.command (Mac) file onto the terminal to paste its path.
- Hit enter. If you did it correctly, the terminal won't show any message but the permission error should be gone.
- Repeat for pack.sh (Linux) or pack.command (Mac).
- If you get unrecognized command on Windows:
- Make sure you didn't download the source code zip by mistake. If the folder path refers to 'master', it's the wrong one!
Pack game files
There's no need to repack game files if you're using Content Patcher! Just use the .json, .png, or .tbin file directly in your content.json.
If you really want to repack the files:
- Find the file you want to repack.
- Copy it into xnbcli's unpacked folder.
- Double-click pack.bat (Windows), pack.sh (Linux), or pack.command (Mac).
- Move the repacked .xnb file back to the original location.
Making changes
Data
Each data XNB has its own format. See the documentation at Modding:Index#Advanced topics.
Images
An example tilesheet, which consists of a grid of tiles like this:
A few definitions:
- A spritesheet is a PNG file containing small images (usually in a regular grid pattern). Each square in the spritesheet's grid pattern is called a sprite. For example, each in-game item has a sprite in ContentMapsspring_objects.xnb.
- A tilesheet is a synonym for spritesheet when used for map tiles. In a tilesheet, each square is called a tile and is 16×16 pixels.
- A portrait is a sprite from the ContentCharacters*.xnb spritesheets.
Spritesheets are easy to edit:
- Unpack the file you want to change.
- Open the unpacked .png file in an image editor (like Paint.NET on Windows, or GIMP on Windows/Linux/Mac). Note that it's important to use an image editor that can handle transparency (a.k.a. an alpha channel), unlike Microsoft Paint.
- Make changes directly to the image.
- Repack the file and copy it back to the original location.
That's it! You can launch the game to see your changes.
![How To View Xnb Files How To View Xnb Files](https://staticdelivery.nexusmods.com/mods/1303/images/976-0-1488575385.png)
Maps
How To Read Xnb File
See Modding:Maps.
How To View Xnb Files In Firefox
Retrieved from 'https://stardewvalleywiki.com/mediawiki/index.php?title=Modding:Editing_XNB_files&oldid=101457'